![]() The main advantage of the editor is that it fetches game data objects referenced from different gamedatabundle files. Review the json code and export it for inclusion in your modded. ![]() It contains a list of objects which have been changed across all gamedatabundle objects. Go to the tab for exporting changed data. All this is happening through the editor's UI.ģ. From the ability you may proceed to edit the attack associated with that ability, and from that, proceed to edit the status effects applied by that attack. Selecting an ability from the list will load the ability's object for editing, without need for you to switch screens or do anything manually. A copy of the object you changed is recorded.Ģ.1 From a progression table you have access to a list of abilities for the object you chose to edit. Make your changes to the progression table you chose and hit Save. Select a category which you want to make changes to - for example progression tables. If you don't load one yourself, the contents of the vanilla gamedatabundle file will be used for modding.Ģ. Load a gamedatabundle file into the editor. The editor's initial version is not far from being released, and I expect it will be out shortly (days, weeks) after Deadfire ships.ġ. gamedatabundle files and allows for their easy editing, and exporting of changes. Development Update #2 - Using RxJS Subjectsįollow Spiritual Successor on Twitter for announcementsįor some time now, I've been working on a modding tool that reads Deadfire's.Development Update #1 - Code Refactoring.TABLE OF CONTENTS OF SPIRITUAL SUCCESSOR POSTINGS: Spiritual Successor is available at the link in my signature:
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